|REPORT ON DFW AREA VISITOR ATTRACTIONS
Future Employment and Quality of Life
Robots could replace half of the workforce by 2045. Cultural resources and visitor attractions are needed to provide social and recreational activities, and to fill the employment gap in a world of increasing automation and artificial intelligence.
The Report on DFW Area Visitor Attractions reflects the tremendous possibilities and underutilized resources in the Dallas-Fort Worth Metroplex, and offers recommendations for moving forward.
It isn't a question of whether it will happen or not. It is already happening. Many people have lost opportunities due to the high efficiency of globalized companies in the new technological revolution and information age. Many have directly lost jobs to computers and machines. It is not only possible to lose 25-50 percent of the potential jobs for humans in most industries; it is possible to lose more.
Everyone has watched and heard it happen before their eyes and ears - automated tellers (ATMs), self checkout, ticket and toll kiosks, computer customer service operators, self-propelled wandering vacuums and lawn mowers, harvesting machines, etc. - with even more on the horizon - delivery drones, self-driving cars and trucks, and more. The changes brought on by automation, computer simulation and artificial intelligence (AI) not only affect manufacturing, but also service industries, and even professional jobs.
While people like Bill Gates believe robots should be taxed, many also believe there may be a universal guaranteed income for people displaced by technology. That is much larger than the scope of this report. The Report on DFW Area Visitor Attractions is, however, interested in productive use of leisure time and visitor interests. Also, automation continues to change our ways of life and, therefore, provides new considerations about cultural resources.
If half of jobs are gone, will everyone work 20 hours per week instead of 40 to increase opportunity in the workforce? Will unemployment grow? Will people adapt and discover DIY (do-it-yourself) roles that robots simply can't fill? The big questions ahead are: what will people do with their time if they are unemployed or underemployed, and what can people do that robots can't do? People need to be active, productive and social, even if only to be mentally and physically fit. The issues are similar to those considered by researchers as they conceive space travel.
Should the population's time commitments get better rather than worse, cultural arts and recreational activities will be extremely important. People will be in even greater need of social events and healthy activities, and those unmet needs are already evident.
While organization and institution directors like to think the main reasons for people to attend their productions is to learn new things and experience high-quality art, the reality is that people like to attend arts, culture and other types of events even more so for social activity. But education and supporting the community are also very important.
In an ever-increasing, impersonal world of computers, artificial intelligence and robots, the activities provided by arts, culture, recreation and other types of events and opportunities are an important solution. They expand productive interests, lifelong learning conditions, cultural experiences and healthy activities that aren't generally possible in lifestyles and industries dominated by AI and robotic technologies.
Creativity is Still in Demand
Artists increasingly employ new technology in their productions. Conversely, many artists, musicians and fans develop greater interests in hand-made and acoustic music, and analog (non-digital) technologies. Arts, like many other aspects of culture, require human imagination and dedication, since they exist for the greater purpose of making life valuable or meaningful. Arts and creative industries inspire innovation for the most successful cities now and will continue to do so, even as automation of many occupations becomes more prevalent.
Cities and communities that develop excellent cultural resources and provide visitor attractions will certainly excel in education, health, happiness and quality of life. It is highly likely that they will be leaders in economy and employment, as well, as the workforce becomes more creative and strategic.
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